
Missing, however, are any cohesive single-player mission sets, any storyline - and, well, game. Sure, the graphics are 1997 rather than 1993, but that was to be expected. TIE Fighter that is really new or innovative, except for the fact that now you can fight Imperial craft versus Rebel craft. I won't go so far as to say they went wrong, but they certainly came up short of the expectations and the possibilities.

Given such an overwhelming back story, plus two solid predecessors (individually, X-Wing and TIE Fighter) and a HUGE budget, it seemed that LucasArts couldn't go wrong. The Star Wars movies were (and are) a defining moment not only in science fiction and Hollywood history, but to some degree in the mythos of a generation that tends to eschew mythos. The thing about this game is, you want so much to really like it.
